Explore Courses

DIGM courses cover bitmapped and vector computer graphics, digital photography, videography, animation, visual design concepts, prepress technologies, web design, multimedia technologies, image transferring, and packaging. Courses include theory-rich lectures as well as hands-on and enjoyable activities conducted in our state-of-the-art laboratories on the latest equipment. Learn more about the digital-media specific classes and assignments by exploring our courses.

An introduction to the field of Digital Media, including digital imaging and design, print publishing, web publishing, and the business environment

Pixel-based and vector graphics for use in print and digital media.

This course represents a primer in the history and evolution of UX research, and an introduction to the research methods used by usability researchers.

Information Technology applications for digital media businesses: business information systems, social technology, data analysis, database concepts and applications, business intelligence, and data management (warehousing, analyzing, mining, and visualization).

Digital cameras; photographic principles; image organization, metadata, evaluation, and correction; digital asset management; creating image portfolios for the Web; use of color management to soft/hard-proof finished photographs.

Using page layout software to create effective static and personalized documents that follow established principles of design, typography, color, photography, and ethics.

The course explores branded content strategies across multimedia platforms (social media, web, e-campaigns, and mobile media). Students will be introduced to frameworks and practices on content creation and strategy and analyzing its performance.

Laboratory activities and experiments related to graphic communications production control.

Using graphic communication production control techniques to produce single- and multi-page documents. In-depth study of page layout, imposition, and static and variable-data printing technologies.

Digital media processes and ancillary operations. Materials used in digital media production.

Designing and producing personalized communication campaigns while maintaining an integrated and consistent brand experience across all channels, including print, responsive design websites, and email. Digital asset management. Tracking and monitoring campaign performance.

Use of technological systems in visual communications including design principles, typography, use of color, photography, pixel- and vector-based graphics, print and electronic delivery, and ethical considerations.

Introduction to digital film and video production from concept development and planning through post-production to delivery. Note: Students must pass a digital photography pretest during the first week of class to continue.

Packaging structure from the perspective of distribution packaging, materials, product protection, testing methodology, palletization, designing for various shipping methods and channels. Will include current topics section to address industry trends.

Design for tablet and mobile device delivery; information technologies for eMedia workflows; use of XML for ePublishing; digital asset management. Technologies to facilitate print-to-web, social media, and personalized internet experiences.

Two-dimensional (2D) computer-generated imagery (CGI), including drawing, coloring, and animating objects and characters; phonemes for character dialog; and object-oriented programming.

Advanced techniques of digital video production from concept to delivery.

Students will brand themselves and their careers by completing and polishing their hard-copy portfolios and by using commercially-available online resources to build their online portfolios.

Three-dimensional (3D) computer-generated imagery (CGI), including modeling, texturing, and rigging for animating objects and characters; morph target blend shapes for facial animation and phonemes; and special effects creation with compositing.

Principles and techniques of cost estimation for digital media production.

Using graphic communication production control techniques to produce full-color documents. Includes an in-depth study of color theory, measurement, correction, modification, management, and separation techniques.

Packaging design from the perspectives of brand alignment, aesthetics, form, manufacturing processes, sustainability, utility, and commercial and governmental requirements. Creating prototypes; developing and presenting client proposals.

Computer media capstone class that integrates vector- and pixel-based graphics, web design, photography, videography, and animation into media-rich websites.

Directed research project.

The technology, production, and management of creative story-telling authored across multiple media distribution platforms.

Mobile applications development using object-oriented programming; 2D and 3D graphics; cloning and creating mobile applications.

Creating games and simulations. Interactivity, storytelling and development of characters, Virtual Reality, Haptics, object-oriented programming, and controllers. Use of 3D modeling, game art, animation, and cinematics.

May be repeated for credit when topics vary.

Directed research project.